Pengembangan Media Monopoli Berbasis Bimbingan Kelompok Untuk Meningkatkan Efikasi Karier Pada Siswa SMA
Keywords:
Career Efficacy;, Development of Monopoly Game Media.Abstract
carrer efficacy is a feeling, belief, perception, belief in one's own abilities and abilities which will influence the way an individual behaves/copes with a particular situation to be able to achieve various goals in his life, in this case his career goals. From the results of the observations that have been made, many have found: (1) low student career efficacy.(2) lack of supporting media in the counseling guidance process so that information or messages are not conveyed optimally.The research developed is a monopoly game media based on group guidance to increase career efficiency for students. This research adopts the Borg and Gall theory research and development (RnD) approach which has been modified by previous researchers. The data analysis used by researchers is descriptive data analysis techniques and qualitative data analysis techniques. From the research that has been carried out, the results obtained are: (1) Students need group tutoring service media to improve students' professional effectiveness, but these service media do not exist in the environment. school; (2) This game media is a form of career monopoly game and is expected to be useful in providing solutions to serve students in overcoming their problems, especially in the career field. (3) The Monopoly Game Media developed by researchers is very effective and results are obtained by assessment very valid based on media expert tests, material expert tests, practitioner tests. And it can be seen from the pretest and posttest results, there is an increase in pretest and posttest results, which means that the monopoly media developed by researchers is effectively used in group guidance to improve students' low career efficacy.
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